Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Daemons know that, the only thing than can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy.
Posebne The steadiness of this unit reduces damage from some attacks, but only while defending.
Advances from: | Invader |
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Advances to: | Hell Guardian |
Cost: | 40 |
HP: | 52 |
Pomicanje: | 4 |
XP: | 90 |
Level: | 2 |
Alignment: | chaotic |
ID | BM Chaos Armorer |
Abilities: | steadfast |
sword blade | 9 - 3 melee | ||
shield impact | 15 - 1 melee | slows |
Resistances: | |
---|---|
blade | 30% |
pierce | 30% |
impact | 20% |
fire | 10% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Obrana |
---|---|---|
Castle | 1 | 50% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 10% |
Flat | 1 | 30% |
Forest | 2 | 40% |
Frozen | 4 | 20% |
Hills | 3 | 40% |
Impassable | 100 | 20% |
Mountains | 100 | 20% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 20% |
Shallow Water | 4 | 10% |
Swamp | 4 | 10% |
Unwalkable | 100 | 20% |
Village | 1 | 40% |